Item System
# Custom Item Feature
Configuration folder location: item
# Image Introduction
Step 1: Select the item to generate via command

Step 2: Select the quantity of items to generate via command

# Configuration Example
# Item key, can be any name but must be unique
woodenSword:
name: "&8[&aNovice Longsword&8]"
material: WOODEN_SWORD
custom-model-data: 0
lore:
- ''
- '&c&l>> &aRarity: &aAdvanced'
- ''
- '&c&l>> &aWarrior's First Sword'
# Enchantment
enchantment:
- "DAMAGE_ALL: 3"
# Attributes (1.2.4+ supported)
attributes:
# Slot
chest:
# Attribute type
- "MAX_HEALTH: 25"
# attributes Introduction:
Supported slots (note that different MC versions may have different keys, please replace accordingly)
- HAND -> Main hand
- OFF_HAND -> Off hand
- FEET -> Boots
- LEGS -> Leggings
- CHEST -> Chestplate
- HEAD -> Helmet
Supported attribute types (note that different MC versions may have different keys, please replace accordingly)
- GENERIC_ARMOR -> Armor defense value
- GENERIC_ARMOR_TOUGHNESS -> Armor toughness
- GENERIC_ATTACK_DAMAGE -> Damage dealt when entity attacks other entities
- GENERIC_ATTACK_KNOCKBACK -> Knockback force of entity's attack
- GENERIC_ATTACK_SPEED -> Attack speed of entity
- GENERIC_BURNING_TIME -> Duration entity remains on fire
- GENERIC_EXPLOSION_KNOCKBACK_RESISTANCE -> Resistance to knockback from explosions
- GENERIC_FALL_DAMAGE_MULTIPLIER -> Fall damage multiplier for entity
- GENERIC_FLYING_SPEED -> Flying speed of entity
- GENERIC_FOLLOW_RANGE -> Follow range when entity is following others
- GENERIC_GRAVITY -> Gravity applied to entity
- GENERIC_JUMP_STRENGTH -> Jump strength of entity
- GENERIC_KNOCKBACK_RESISTANCE -> Knockback resistance when entity is attacked
- GENERIC_LUCK -> Possible drops for entity
- GENERIC_MAX_ABSORPTION -> Max absorption value of entity (armor absorption)
- GENERIC_MAX_HEALTH -> Max health of entity
- GENERIC_MOVEMENT_EFFICIENCY -> Movement speed in difficult terrain
- GENERIC_MOVEMENT_SPEED -> Movement speed of entity
- GENERIC_OXYGEN_BONUS -> Oxygen used underwater
- GENERIC_SAFE_FALL_DISTANCE -> Safe fall distance without taking damage
- GENERIC_SCALE -> Relative size of entity
- GENERIC_STEP_HEIGHT -> Step height entity can climb
- GENERIC_WATER_MOVEMENT_EFFICIENCY -> Movement speed in water
- PLAYER_BLOCK_BREAK_SPEED -> Speed of player breaking blocks
- PLAYER_BLOCK_INTERACTION_RANGE -> Distance player can reach blocks
- PLAYER_ENTITY_INTERACTION_RANGE -> Distance player can reach entities
- PLAYER_MINING_EFFICIENCY -> Mining speed with correct tool
- PLAYER_SNEAKING_SPEED -> Sneaking speed
- PLAYER_SUBMERGED_MINING_SPEED -> Underwater mining speed
- PLAYER_SWEEPING_DAMAGE_RATIO -> Sweeping damage ratio
- ZOMBIE_SPAWN_REINFORCEMENTS -> Chance for zombie reinforcements to spawn