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🏡 Home
  • Paid Plugins

    • PlayerGuild
    • RandomShop
    • PlayerAuction
    • PlayerPddShop
    • CompanionsPlus
    • PlayerTop
  • Partial Paid

    • PlayerTitle
    • PlayerTask
    • PlayerWarp
  • Open Source (Paid)

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    • OfflinePapi
  • Free Plugins

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    • LoginExpansion
    • PlayerSignIn
    • OauthLogin
    • PlayerScoreboard
    • McMmoView
    • Fair-DanTiao
    • ResidenceEnhance
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  • Basic

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      • API
    • MonsterPlus
    • Basic
    handy
    2023-04-05
    目录

    Item System

    # Custom Item Feature

    Configuration folder location: item

    # Image Introduction

    Step 1: Select the item to generate via command

    img

    Step 2: Select the quantity of items to generate via command

    img

    # Configuration Example

    # Item key, can be any name but must be unique
    woodenSword:
      name: "&8[&aNovice Longsword&8]"
      material: WOODEN_SWORD
      custom-model-data: 0
      lore:
        - ''
        - '&c&l>> &aRarity: &aAdvanced'
        - ''
        - '&c&l>> &aWarrior's First Sword'
      # Enchantment
      enchantment:
        - "DAMAGE_ALL: 3"
      # Attributes (1.2.4+ supported)
      attributes:
        # Slot
        chest:
          # Attribute type
          - "MAX_HEALTH: 25"
    

    # attributes Introduction:

    1. Supported slots (note that different MC versions may have different keys, please replace accordingly)

      • HAND -> Main hand
      • OFF_HAND -> Off hand
      • FEET -> Boots
      • LEGS -> Leggings
      • CHEST -> Chestplate
      • HEAD -> Helmet
    2. Supported attribute types (note that different MC versions may have different keys, please replace accordingly)

      • GENERIC_ARMOR -> Armor defense value
      • GENERIC_ARMOR_TOUGHNESS -> Armor toughness
      • GENERIC_ATTACK_DAMAGE -> Damage dealt when entity attacks other entities
      • GENERIC_ATTACK_KNOCKBACK -> Knockback force of entity's attack
      • GENERIC_ATTACK_SPEED -> Attack speed of entity
      • GENERIC_BURNING_TIME -> Duration entity remains on fire
      • GENERIC_EXPLOSION_KNOCKBACK_RESISTANCE -> Resistance to knockback from explosions
      • GENERIC_FALL_DAMAGE_MULTIPLIER -> Fall damage multiplier for entity
      • GENERIC_FLYING_SPEED -> Flying speed of entity
      • GENERIC_FOLLOW_RANGE -> Follow range when entity is following others
      • GENERIC_GRAVITY -> Gravity applied to entity
      • GENERIC_JUMP_STRENGTH -> Jump strength of entity
      • GENERIC_KNOCKBACK_RESISTANCE -> Knockback resistance when entity is attacked
      • GENERIC_LUCK -> Possible drops for entity
      • GENERIC_MAX_ABSORPTION -> Max absorption value of entity (armor absorption)
      • GENERIC_MAX_HEALTH -> Max health of entity
      • GENERIC_MOVEMENT_EFFICIENCY -> Movement speed in difficult terrain
      • GENERIC_MOVEMENT_SPEED -> Movement speed of entity
      • GENERIC_OXYGEN_BONUS -> Oxygen used underwater
      • GENERIC_SAFE_FALL_DISTANCE -> Safe fall distance without taking damage
      • GENERIC_SCALE -> Relative size of entity
      • GENERIC_STEP_HEIGHT -> Step height entity can climb
      • GENERIC_WATER_MOVEMENT_EFFICIENCY -> Movement speed in water
      • PLAYER_BLOCK_BREAK_SPEED -> Speed of player breaking blocks
      • PLAYER_BLOCK_INTERACTION_RANGE -> Distance player can reach blocks
      • PLAYER_ENTITY_INTERACTION_RANGE -> Distance player can reach entities
      • PLAYER_MINING_EFFICIENCY -> Mining speed with correct tool
      • PLAYER_SNEAKING_SPEED -> Sneaking speed
      • PLAYER_SUBMERGED_MINING_SPEED -> Underwater mining speed
      • PLAYER_SWEEPING_DAMAGE_RATIO -> Sweeping damage ratio
      • ZOMBIE_SPAWN_REINFORCEMENTS -> Chance for zombie reinforcements to spawn
    Monster System
    Skill System

    ← Monster System Skill System→

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